Research
From Empire universe 2 - help wiki
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Contents |
Trivia
New researchers can be trained at the university. In the beginning, you will need one researcher per field of research. Starting from research facility level 3 two researchers can researched at a time. You can use your first researcher, who has got one skill point in each field from the beginning, until you have the necessary amount of specialists. Auctioning him can however gain you some credits and the training time for a new researcher is reduced by an hour as you have one researcher less then.
Why you should specialize researchers in only one field
Training time of a researcher depends upon the researchers total level, not upon his level in the specialization to train. Say e.g. you got a researcher with misc=2 + weapons=4 and want to train him or her in chassis now it will take as long as training a researcher chassis=6, i.e. it will take 21 hours instead of just 6. You waste your most precious resource - TIME. That is why: don't create mixed researchers. :-)
Remember: Only use your researchers in researches that apply to their specialization. Otherwise a mixed researcher will most likely be created upon completion of the research. When using the queue you don't have to take that into account for queued researches. It is a premium feature that only the best (ie. specialized) researchers will be automatically assigned with the research.
Why you should not make money by selling researchers
Understandably, when a beginner sees the prices for new researchers and at the same time lacks money, it is tempting to go for easy money. But it is not worth the money, neither for a lvl 0 nor for a lvl 10 researcher or any other. For if you want to play seriously and become a top player you must not wast your most precious resource in the game - TIME. Once you got research lvl 3 or 5 at the latest you will regret your sale. Later researches will last longer and longer as times don't increment linearly but exponentially. So don't touch the "Sell"-Button and make your money by real trading.
Training times
Training new researchers
Every new researcher will take another hour longer to be trained than his or her predecessor, i.e. researcher #1 1h, #2 2h, #3 3h, and so on...
Training researcher skills
Lvl x will take a little less than 3 + 3*x hours, or (level + 1)*3
- Examples
- Level 1 approx. 6h
- Level 5 approx. 18h
Research duration
Research duration depends upon several factors, among others: the difficulty of the research, ability points of the commander of the main planet and the total points of active researchers in the required field. A common guideline: Doubling the total points of active researchers will cut the duration by half the time.
- Level of difficulty of researches
Note: Values in parenthesis show actual experienced duration (lowest / longest)
- Trivial up to an hour (40min / 60 min)
- Very easy up to 16 hours (15hr / 23hr)
- Easy up to ~24 hours
- Simple up to ~2 days
- Medium up to ~4 days (36hr / 47hr)
- Heavy up to ~6 days
- Very difficult up to ~8 days
- Complicated up to ~11 days
- Challenging unknown length
- Improbable you have no researches set
- Assigning researchers
It is important to select and assign researchers for the class of current research. The difficulty of research as listed above depends on the abilities of the researchers currently assigned in the research facility.
- Example
- One Experience 2 researcher for a research project may show complicated (ie: 11 days)
- One Experience 10 researcher for the same project may show medium (ie: 4 days)
Research progress
The percentage values indicate the minimum progress and can vary up to the following percentage. Utilizing these percentages and the elapsed time you can calculate the remaining time pretty precisely once about 16% done.
- formula
- "remaining time" = "elapsed time" / percentage * 100 - "elapsed time"
- or <math>t_r = t_e (\frac{100}{p} - 1)</math>
- e.g. after 1d and 18 hours and at 37%
- (1d*24h/d + 18h) / 37 * 100 - (1d*24h/d + 18h) = 71h
- or <math>t_r = (1d \frac{24h}{d} + 18h) (\frac{100}{37} - 1) = 71h</math>
Note by the game developers: The aforementioned statements, calculations and values are aproximates at best based on user experience. They do in no way equal to the real values set in the game data and are no official data published by the developers.
--craftyamadox 12:57, 23. Mai 2008 (CEST)
- 0,0% The exploration of new technology gets started now!
- 2,6% The beginnings are always the hardest, but our research launch went smoothly.
- 5,2% Taking small technical difficulties aside, our work so far is almost no problem.
- 11% We have now completed the concept phase and are trying the first prototypes.
- 16% We are still balancing small setbacks, but we are not far from our goal.
- 21% We now have the first quarter complete, slowly but surely our ideas become reality.
- 26% We have successfully implemented expert indications into the plans, allowing us to perfect the technology even further.
- 32% Some subtle changes had to be made to the basic design, so we may be delayed.
- 37% Major problems now belong to the past, we are now ready to take the technology outside of laboratory conditions.
- 42% The first test failed, but our researchers have already discovered the error and fixed it.
- 47% Most give up halfway, when research won't work, but we will continue working our hardest.
- 53% We are nearing the completion of our first prototypes, and we have completed more than half of the planned research.
- 58% The many hours of hard work are paying off now, despite several setbacks - the prototype seems to be working smoothly.
- 63% We have assigned several teams of experts to identify and eliminate any flaws in the technology, so we can prevent failures in the future.
- 68% No significant problems were reported during the troubleshooting, so we now begin the last stage wholeheartedly!
- 74% The final spurt begins, it can not be long before we have the research done.
- 79% We are proceeding on schedule and the final tests are nearing completion.
- 84% We have the bulk of the research behind us, we now need to concentrate on fine-tuning the smaller details.
- 89% Our researchers are still working under high pressure.
- 95% The new technology will be available soon.
- 99% Our research will be finished within the next few minutes!