Trading post
From Empire universe 2 - help wiki
| Buildings: Trading post |
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Worth KnowingTrading is a very importang thing to avoid resource shortages. You can trade with neighbour players close to your star system - or with the computer controlled NPC. For both things you will have to build the "trading post".
Delivery TimesThe start of the interval beginns with setting up your wares for import or export. It's almost impossible to calculate the exact schedule, because there are several factors counting in. New players will meet the NPC every 30 minutes, as more as you advance - the interval will go up to a maximum of 2 days and 5 minutes. In case you trade permanently, e.g. by importing a resource where you did not built any facilities in... you can see the current interval at the "statistics" tab. You can calculate the next arriaval of the NPC by reading the times of his last 4-5 visits. Changing the amount of resources to import or export does not restart the interval... only removing and reseting of the function at all. E.g. an deactived import/export will deactivate the NPC trader for that planet. TabsOverviewYou can enable trade with other player at this register card. In case you deactivate it, other players can not trade with you or buy/sell resources to you via the trade port. If you enable the function, other's can see how much resources you want to buy or sell.
AuctionsParticipate on auctionsYou can bid on resources, components, researchers or commanders. This function become available when your trade port is level 1 and your resource facilities are on level 2. The system works like ebay. You enter a number of credits which will become your maximum bid. The computer will use the least amount (of that sum) required to get the highest bidding. The other money is transfered to a trading trust and will be used to auto-raise the bidding in case someone else starts to bid on the same subject. In case you have the highest bidding after the end of the auction, you will get a message - and the unused money of the trading trust back. Resources and components need to be delivered to you by the seller. The transport cost will be calculated automatically. The seller has 48 hours to deliver the stuff you bought. In case he does not do it, you will get all your money back - and in addition 50% of the price you had to pay. Researchers and Commanders will be delivered automatically, without transport cost.
Creating resource auctionsAvailable with level 2 of the trading port. You can start auctioning resources by clicking on "Auction" behind the resource you want to sell, at the "Export" tab of your trade port. Be aware, that there's a 25% tax, which are really high at the beginning. You can decrease the tax using your commander skills. ImportImport of resources is available with the first building level. You can choose to buy a concrete amount of resources (Quantity) or to stockpile your warehouse up to a specific amount. (Stockpile up to). If you chose Quantity, every visit of the NPC will delivere something, until the max amount is reached. (In case he do not deliver everything at once.) You can edit your import and export prices with building level 3. Before that, you'll import everything for 100 credits and export everything for 80 credits. ExportBecomes available with building level 2. You can choose between the two options "Sell excess over" and "quantity". The first option will try to sell everything fro your warehouse above the amount of resources you entered, while the second one will ony try to sell exactly the amount you have entered. Bank transferBecomes available with building level 4. You can transfer credits to other players. Either a single transfer, or as a standing order. You can not create a negative bank account status with standing orders. StatisticOverview of the last trading and commerce - happened on the specific planet. You can filter NPC and PC trade. Read also |
